A chicken in every pot, and a bug in every app
Alas, I am not a perfect coding machine. Two bugs were found in version 1.0 of uSightRead so I quickly fixed them and released version 1.1. First, the game was not correctly restoring the saved level and score when the user resumed from a saved game. Secondly, the “Game Over” screen wouldn’t disappear if you started a new game. Both were easily found and fixed. I added two enhancements as well. First, you lose balloon power when you misidentify a note, and second the note speed was generally increased. After playing for a while, easy was way too slow.
The upgrade has already been submitted to the iTunes store and will be available as soon as Apple approves it. On a brighter note (get it, note, music game, heh), I did manage to sell two copies of uSightRead on the first day. On top of that, only one of them was my wife!
I’ve also handed out some promo codes and the received positive feedback. Definitely encouraging.
