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Posts Tagged ‘OpenGLES’

Progress, and then starting over

May 8th, 2009 beardo No comments

I had been progressing just fine with the app, it had the notes being draw correctly, a staff with choice of clef symbol, everything anyone could want in a music theory app. Then I got the inkling that I was “doing it wrong”. I based the application on the UIKit model for the iPhone. I knew that OpenGL ES existed, and that it was probably better for making games, but I figures I’d get enough performance the way I was doing it. As I got into coding the game mechanics, I realized that I was making a basic game engine, and really, I’d rather have use one that already exists.

After some research I decided on Cocos2D-iPhone. So, last night I mostly scrapped the existing app and started over. A few hours later I had gotten a basic menu, and some test sprites drawing on the screen. The good news is that the rest of the game should be much easier with someone else’s framework and it should be fairly high performance as it uses OpenGL ES. The bad news is, well, I should have thought of it sooner and I’d be much farther along. Ah well, live and learn.